Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
Saving Throws INT +4, CHA +5
Skills Arcana +4, History +4
Damage Resistances necrotic, [object Object]
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life
Challenge 4
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature. The deathlock doesn't require air, food, drink, or sleep.
Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Mordenkainen Presents: Monsters of the Multiverse, p. 86