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Deep Dragon Wyrmling

Medium dragon, Neutral Evil

Armor Class 15 (natural armor)

Hit Points 27 (5d8 + 5)

Speed 30 ft., fly 60 ft., swim 30 ft., burrow 15 ft.

STR 14 (+2)
DEX 11 (+0)
CON 12 (+1)
INT 11 (+0)
WIS 12 (+1)
CHA 13 (+1)

Saving Throws DEX +2, CON +3, WIS +3, CHA +3

Skills Perception +3, Persuasion +3, Stealth +4

Damage Resistances poison, psychic

Condition Immunities charmed, frightened, poisoned

Senses blindsight 10 ft., darkvision 90 ft., passive Perception 13

Languages Draconic

Challenge 1

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Nightmare Breath (Recharge 5–6). The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Fizban's Treasury of Dragons, p. 175