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Deep Gnome (Svirfneblin)

Small humanoid (gnome), Neutral Good

Armor Class 15 ({@item chain shirt|phb})

Hit Points 16 (3d6 + 6)

Speed 20 ft.

STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 10 (+0)
CHA 9 (-1)

Skills Investigation +3, Perception +2, Stealth +4

Senses darkvision 120 ft., passive Perception 12

Languages Gnomish, Terran, Undercommon

Challenge 1/2

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Source

Monster Manual (2014), p. 164