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Deep Scion

Medium monstrosity, Chaotic Evil

Armor Class 11

Hit Points 67 (9d8 + 27)

Speed 30 ft.

STR 18 (+4)
DEX 13 (+1)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws WIS +3, CHA +4

Skills Deception +6, Insight +3, Sleight of hand +3, Stealth +3

Senses darkvision 120 ft., passive Perception 11

Languages Aquan, Common, thieves' cant

Challenge 3

Amphibious (Hybrid Form Only). The deep scion can breathe air and water.

Actions

Multiattack. The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bite (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Claw (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest). The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.

Bonus Actions

Change Shape. The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 88