Armor Class 15 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 30 ft., climb 30 ft.
Skills Stealth +8
Senses tremorsense 60 ft., passive Perception 11
Languages —
Challenge 7
Spider Climb. The deep spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the deep spider knows the exact location of any other creature in contact with the same web.
Web Walker. The deep spider ignores movement restrictions caused by webbing.
Multiattack. The deep spider makes one Bite attack and two Foreleg attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and has the paralyzed condition while poisoned in this way.
Foreleg. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
MaBJoV, p. 151