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Degloth

Large fiend (demon), Chaotic Evil

Armor Class 18 (natural armor)

Hit Points 133 (14d10 + 56)

Speed 40 ft., climb 40 ft.

STR 23 (+6)
DEX 17 (+3)
CON 18 (+4)
INT 6 (-2)
WIS 11 (+0)
CHA 9 (-1)

Saving Throws STR +10, CON +8

Skills Athletics +10, Perception +4

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Abyssal, telepathy 120 ft.

Challenge 11

Magic Resistance. The degloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The degloth makes two Razor Fist attacks.

Razor Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.

Bonus Actions

Crush. The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.

Source

VEoR, p. 218