Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
Saving Throws STR +10, CON +8
Skills Athletics +10, Perception +4
Damage Resistances cold, fire, lightning, [object Object]
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 11
Magic Resistance. The degloth has advantage on saving throws against spells and other magical effects.
Multiattack. The degloth makes two Razor Fist attacks.
Razor Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.
Crush. The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.
VEoR, p. 218