Armor Class 15
Hit Points 44 (8d8 + 8)
Speed 40 ft.
Skills Perception +3, Stealth +4
Damage Resistances cold, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses Blindsight 60 ft., passive Perception 13
Languages —
Challenge 2
Baleful Presence. Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
Regeneration. The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Running Leap. With a 10-foot running start, the spawn can Long Jump up to 30 feet.
Multiattack. The spawn makes two Claw attacks.
Claw. m +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.
Bite. m +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.
WttHC