DUMB DECISION TTRPG · Library

Demogorgon Spawn

Medium fiend (demon), Chaotic Evil

Armor Class 15

Hit Points 44 (8d8 + 8)

Speed 40 ft.

STR 17 (+3)
DEX 15 (+2)
CON 13 (+1)
INT 8 (-1)
WIS 12 (+1)
CHA 7 (-2)

Skills Perception +3, Stealth +4

Damage Resistances cold, lightning

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses Blindsight 60 ft., passive Perception 13

Languages

Challenge 2

Baleful Presence. Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.

Regeneration. The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Running Leap. With a 10-foot running start, the spawn can Long Jump up to 30 feet.

Actions

Multiattack. The spawn makes two Claw attacks.

Claw. m +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.

Bite. m +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.

Source

WttHC