DUMB DECISION TTRPG · Library

Dermot Wurder (Tier 3)

Small humanoid (cleric, goblin, goblinoid), Lawful Good

Armor Class 20 ({@item plate armor|PHB|plate}, {@item shield|PHB})

Hit Points 93 (17d6 + 34)

Speed 30 ft., swim [object Object] ft.

STR 18 (+4)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 20 (+5)
CHA 10 (+0)

Saving Throws WIS +8, CHA +3

Skills Medicine +8, Religion +3, Survival +8

Senses darkvision 60 ft., passive Perception 15

Languages Common, Goblin, Orc

Challenge 8

Special Equipment. Dermot wears mariner's armor and wields a ruidium warhammer (see appendix B). If Dermot rolls a 1 on an attack roll made with the warhammer, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Actions

Multiattack. Dermot makes one Ruidium Warhammer attack and one Searing Wrath attack.

Ruidium Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands, plus 7 (2d6) psychic damage.

Searing Wrath. Ranged Spell Attack: +8 to hit, range 60 ft., one creature. Hit: 22 (5d8) radiant damage, and the target is blinded until the end of its next turn.

Source

CRCotN, p. 193