Armor Class 15 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
Saving Throws STR +6
Damage Resistances cold, fire, lightning, [object Object]
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 7
Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.
Multiattack. The dhergoloth makes two Claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.
Flailing Claws (Recharge 5–6). The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.
Teleport. The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Mordenkainen Presents: Monsters of the Multiverse, p. 94