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Dhergoloth

Medium fiend (yugoloth), Neutral Evil

Armor Class 15 (natural armor)

Hit Points 119 (14d8 + 56)

Speed 30 ft.

STR 17 (+3)
DEX 10 (+0)
CON 19 (+4)
INT 7 (-2)
WIS 10 (+0)
CHA 9 (-1)

Saving Throws STR +6

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities acid, poison

Condition Immunities poisoned

Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10

Languages Abyssal, Infernal, telepathy 60 ft.

Challenge 7

Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The dhergoloth makes two Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5–6). The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

Teleport. The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 94