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Dhergoloth

Medium fiend (yugoloth), Neutral Evil

Armor Class 15 (natural armor)

Hit Points 119 (14d8 + 56)

Speed 30 ft.

STR 17 (+3)
DEX 10 (+0)
CON 19 (+4)
INT 7 (-2)
WIS 10 (+0)
CHA 9 (-1)

Saving Throws STR +6

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities acid, poison

Condition Immunities poisoned

Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10

Languages Abyssal, Infernal, telepathy 60 ft.

Challenge 7

Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The dhergoloth's weapon attacks are magical.

Actions

Multiattack. The dhergoloth makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Flailing Claws (Recharge 5–6). The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.

Teleport. The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Source

Mordenkainen's Tome of Foes, p. 248