Armor Class 15 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
Saving Throws STR +6
Damage Resistances cold, fire, lightning, [object Object]
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 10
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 7
Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The dhergoloth's weapon attacks are magical.
Multiattack. The dhergoloth makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Flailing Claws (Recharge 5–6). The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.
Teleport. The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Mordenkainen's Tome of Foes, p. 248