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Dire Worg

Huge fey, Neutral Evil

Armor Class 16

Hit Points 147 (14d12 + 56)

Speed 50 ft.

STR 22 (+6)
DEX 14 (+2)
CON 18 (+4)
INT 7 (-2)
WIS 16 (+3)
CHA 8 (-1)

Saving Throws DEX +6, WIS +7

Skills Perception +11

Senses Darkvision 120 ft., passive Perception 21

Languages Goblin, Sylvan, Worg

Challenge 10

Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The worg makes three Bite attacks.

Bite. m +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.

Dreadful Howl (Recharge 5–6). wis DC 16, each creature within 30 feet that isn't a worg. 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Half damage only.

Bonus Actions

Warp Step. The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.

Source

Monster Manual (2024), p. 335