Armor Class 16
Hit Points 147 (14d12 + 56)
Speed 50 ft.
Saving Throws DEX +6, WIS +7
Skills Perception +11
Senses Darkvision 120 ft., passive Perception 21
Languages Goblin, Sylvan, Worg
Challenge 10
Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.
Multiattack. The worg makes three Bite attacks.
Bite. m +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.
Dreadful Howl (Recharge 5–6). wis DC 16, each creature within 30 feet that isn't a worg. 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Half damage only.
Warp Step. The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.
Monster Manual (2024), p. 335