Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8
Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.
Tentacles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage plus 2 piercing damage.
WBtW, p. 108