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Diviner

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 67 (15d8)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 11 (+0)
INT 18 (+4)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +7, WIS +4

Skills Arcana +7, History +7

Senses passive Perception 11

Languages any four languages

Challenge 8

Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Source

Volo's Guide to Monsters, p. 213