DUMB DECISION TTRPG · Library

Dolgrim

Small aberration, Chaotic Evil

Armor Class 15 (natural armor, {@item shield|phb})

Hit Points 13 (3d6 + 3)

Speed 30 ft.

STR 15 (+2)
DEX 14 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 10 (+0)
CHA 8 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages Deep Speech, Goblin

Challenge 1/2

Dual Consciousness. The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack. The dolgrim makes three attacks.

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source

ERLW, p. 291