Armor Class 15 (natural armor, {@item shield|phb})
Hit Points 13 (3d6 + 3)
Speed 30 ft.
Senses darkvision 60 ft., passive Perception 10
Languages Deep Speech, Goblin
Challenge 1/2
Dual Consciousness. The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Multiattack. The dolgrim makes three attacks.
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
ERLW, p. 291