DUMB DECISION TTRPG · Library

Don-Jon Raskin

Medium humanoid (human), Neutral

Armor Class 10

Hit Points 44 (8d8 + 8)

Speed 30 ft.

STR 11 (+0)
DEX 10 (+0)
CON 13 (+1)
INT 12 (+1)
WIS 10 (+0)
CHA 14 (+2)

Saving Throws DEX +2, CON +3

Skills Deception +4, Persuasion +4

Senses passive Perception 10

Languages Common, Dwarvish

Challenge 1/2

Brave. Don-Jon has advantage on saving throws against being frightened.

Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

Actions

Multiattack. Don-Jon makes three melee attacks.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Sling. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Source

DIP, p. 56