Armor Class 10
Hit Points 44 (8d8 + 8)
Speed 30 ft.
Saving Throws DEX +2, CON +3
Skills Deception +4, Persuasion +4
Senses passive Perception 10
Languages Common, Dwarvish
Challenge 1/2
Brave. Don-Jon has advantage on saving throws against being frightened.
Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
Multiattack. Don-Jon makes three melee attacks.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Sling. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.
DIP, p. 56