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Doomguard Rot Blade

Small humanoid, Any alignment

Armor Class 18 ({@item plate armor|PHB})

Hit Points 97 (13d8 + 39)

Speed 30 ft.

STR 18 (+4)
DEX 12 (+1)
CON 16 (+3)
INT 12 (+1)
WIS 10 (+0)
CHA 15 (+2)

Saving Throws STR +7, CON +6

Skills Perception +3

Damage Resistances necrotic

Senses passive Perception 13

Languages Common plus two more languages

Challenge 6

Actions

Multiattack. The rot blade makes two Entropic Blade or Entropic Javelin attacks.

Entropic Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 7 (2d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash. The rot blade can cause the blade to emit a burst of entropic magic in a 10-foot-radius sphere centered on the weapon. Each creature in that area other than the rot blade must succeed on a DC 13 Constitution saving throw or take 6 (1d12) necrotic damage. The blade can emit entropic magic in this way only once per turn.

Entropic Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 13 (2d12) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Source

MPP, p. 56