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Doppelganger

Medium monstrosity, Neutral

Armor Class 14

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 11 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 11 (+0)
WIS 12 (+1)
CHA 14 (+2)

Skills Deception +6, Insight +3

Condition Immunities charmed

Senses Darkvision 60 ft., passive Perception 11

Languages Common plus three other languages

Challenge 3

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. m +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage (Recharge 5–6). wis DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Source

Monster Manual (2024), p. 100