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Draconian Mage

Medium monstrosity, Any alignment

Armor Class 15 (natural armor)

Hit Points 40 (9d8)

Speed 30 ft.

STR 14 (+2)
DEX 10 (+0)
CON 11 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 14 (+2)

Saving Throws INT +2, WIS +2, CHA +4

Senses darkvision 60 ft., passive Perception 10

Languages Common, Draconic

Challenge 2

Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.

Glide. When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack. The draconian makes two Trident or Necrotic Ray attacks.

Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Necrotic Ray. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.

Source

Fizban's Treasury of Dragons, p. 179