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Draegloth

Large fiend (demon), Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 123 (13d10 + 52)

Speed 30 ft.

STR 20 (+5)
DEX 15 (+2)
CON 18 (+4)
INT 13 (+1)
WIS 11 (+0)
CHA 11 (+0)

Skills Perception +3, Stealth +5

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Abyssal, Elvish, Undercommon

Challenge 7

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The draegloth makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 98