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Draegloth

Large fiend (demon), Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 123 (13d10 + 52)

Speed 30 ft.

STR 20 (+5)
DEX 15 (+2)
CON 18 (+4)
INT 13 (+1)
WIS 11 (+0)
CHA 11 (+0)

Skills Perception +3, Stealth +5

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Abyssal, Elvish, Undercommon

Challenge 7

Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Source

Volo's Guide to Monsters, p. 141