Armor Class 15 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 30 ft.
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Abyssal, Elvish, Undercommon
Challenge 7
Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.
Multiattack. The draegloth makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Volo's Guide to Monsters, p. 141