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Dragon Turtle Wyrmling

Large dragon, Neutral

Armor Class 18 (natural armor)

Hit Points 90 (12d10 + 24)

Speed 20 ft., swim 30 ft.

STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 8 (-1)
WIS 10 (+0)
CHA 10 (+0)

Saving Throws DEX +2, CON +4, WIS +2

Damage Resistances fire

Senses darkvision 120 ft., passive Perception 10

Languages Draconic

Challenge 4

Amphibious. The dragon turtle can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.

Steam Breath (Recharge 5–6). The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Source

Fizban's Treasury of Dragons, p. 192