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Dragonclaw

Medium humanoid (human), Lawful Evil

Armor Class 14 ({@item leather armor|phb})

Hit Points 16 (3d8 + 3)

Speed 30 ft.

STR 9 (-1)
DEX 16 (+3)
CON 13 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 12 (+1)

Saving Throws WIS +2

Skills Deception +3, Stealth +5

Senses passive Perception 10

Languages Common, Draconic

Challenge 1

Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being charmed or frightened.

Fanatic Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 (2d6) damage.

Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The dragonclaw attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Source

HotDQ, p. 89