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Dragonflesh Grafter

Large monstrosity, Neutral Evil

Armor Class 14 (natural armor)

Hit Points 52 (7d10 + 14)

Speed 30 ft.

STR 16 (+3)
DEX 11 (+0)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 6 (-2)

Saving Throws STR +5, CON +4

Senses passive Perception 10

Languages Common, Draconic

Challenge 3

Actions

Multiattack. The grafter makes one Claw attack and one Greatclub attack.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 5 (1d10) poison damage.

Greatclub. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Acid Retch (Recharge 5–6). The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Source

Fizban's Treasury of Dragons, p. 186