DUMB DECISION TTRPG · Library

Dragonwing

Medium humanoid (human), Lawful Evil

Armor Class 14 ({@item leather armor|phb})

Hit Points 33 (6d8 + 6)

Speed 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 13 (+1)
INT 11 (+0)
WIS 11 (+0)
CHA 13 (+1)

Saving Throws WIS +2

Skills Deception +3, Stealth +5

Damage Resistances [object Object]

Senses passive Perception 10

Languages Common, Draconic

Challenge 2

Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.

Fanatic Advantage. Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.

Limited Flight. The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics. The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The dragonwing attacks twice with its scimitar.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.

Source

HotDQ, p. 90