Armor Class 16 ({@item studded leather armor|phb|studded leather}, {@item shield|phb})
Hit Points 52 (7d10 + 14)
Speed 30 ft.
Saving Throws STR +6, CON +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3
Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
War Magic. When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Weapon Bond. Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Multiattack. Dralmorrer attacks twice, either with his longsword or dagger.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
HotDQ, p. 90