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Dralmorrer Borngray

Medium humanoid ([object Object]), Neutral Evil

Armor Class 16 ({@item studded leather armor|phb|studded leather}, {@item shield|phb})

Hit Points 52 (7d10 + 14)

Speed 30 ft.

STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 10 (+0)
CHA 8 (-1)

Saving Throws STR +6, CON +4

Skills Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5

Senses darkvision 60 ft., passive Perception 12

Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan

Challenge 3

Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.

War Magic. When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond. Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.

Actions

Multiattack. Dralmorrer attacks twice, either with his longsword or dagger.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Source

HotDQ, p. 90