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Drannin Splithelm

Medium humanoid ([object Object]), Neutral Evil

Armor Class 18 ({@item plate armor|phb})

Hit Points 93 (11d8 + 44)

Speed 25 ft.

STR 19 (+4)
DEX 10 (+0)
CON 18 (+4)
INT 11 (+0)
WIS 8 (-1)
CHA 12 (+1)

Skills Athletics +7, Intimidation +4

Damage Resistances cold, poison

Senses darkvision 60 ft., passive Perception 9

Languages Common, Dwarvish

Challenge 7

Action Surge (Recharges after a Short or Long Rest). Drannin takes an additional action on his turn.

Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience. Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest). Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack. Drannin makes three attacks with his greataxe.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Source

PotA, p. 210