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Dreaming Dark Infiltrator

Small humanoid, Lawful Evil

Armor Class 15

Hit Points 104 (16d8 + 32)

Speed 30 ft.

STR 14 (+2)
DEX 17 (+3)
CON 15 (+2)
INT 18 (+4)
WIS 16 (+3)
CHA 17 (+3)

Saving Throws INT +7, WIS +6, CHA +6

Skills Deception +6, Insight +6, Stealth +6

Damage Resistances psychic

Senses Truesight 30 ft., passive Perception 13

Languages Common, Quori; telepathy 120 ft.

Challenge 7

Actions

Multiattack. The infiltrator makes three Mind Blade attacks.

Mind Blade. m,r +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.

Bonus Actions

Mind Curse. wis DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Half damage only.

Source

EFA, p. 59