Armor Class 19
Hit Points 180 (24d8 + 72)
Speed 30 ft.
Saving Throws DEX +8, INT +9, WIS +8, CHA +7
Skills Deception +7, Insight +8, Perception +8, Stealth +8
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses Truesight 30 ft., passive Perception 18
Languages Common, Quori; telepathy 120 ft.
Challenge 11
Multiattack. The mindkiller makes two Nightmare Whisper attacks.
Nightmare Whisper. m,r +9, reach 5 ft. or range 30 ft. Hit: 27 (5d8 + 5) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. If the target is already Frightened, it instead takes an extra 10 (3d6) Psychic damage.
Primal Fear (1/Day). wis DC 17, each creature in a 30-foot-radius Sphere centered on a point the mindkiller can see within 120 feet. 35 (10d6) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. While Frightened in this way, the target can do only one of the following on each of its turns: move, take an action, or take a Bonus Action. Half damage only.
EFA, p. 60