Armor Class 18
Hit Points 71 (11d8 + 22)
Speed 30 ft.
Saving Throws DEX +7, CON +5, WIS +4
Skills Perception +4, Stealth +10
Senses Darkvision 120 ft., passive Perception 14
Languages Common, Elvish, Undercommon
Challenge 5
Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.
Multiattack. The drow makes two attacks using Shortsword or Drow Hand Crossbow in any combination
Shortsword. m +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 10 (3d6) Poison damage.
Drow Hand Crossbow. r +7, range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage, and the target makes a saving throw. con DC 15. The target has the Poisoned condition for 1 hour. While Poisoned in this way, the target also has the Unconscious condition. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.
FRAiF, p. 260