Armor Class 15
Hit Points 13 (3d8)
Speed 30 ft.
Skills Perception +2, Stealth +4
Senses Darkvision 120 ft., passive Perception 12
Languages Common, Elvish, Undercommon
Challenge 1/4
Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.
Rapier. m +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.
Drow Hand Crossbow. r +4, range 30/120 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target makes a saving throw. con DC 12. The target has the Poisoned condition for 1 hour. If the target fails the save by 5 or more, it also has the Unconscious condition while Poisoned in this way. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.
FRAiF, p. 260