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Duke Thalamra Vanthampur

Medium humanoid (human), Lawful Evil

Armor Class 10

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 13 (+1)
WIS 16 (+3)
CHA 18 (+4)

Skills Deception +6, Insight +5, Intimidation +6, Religion +3

Senses darkvision 120 ft. (see devil's sight below), passive Perception 13

Languages Common, Infernal

Challenge 4

Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.

Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet.

Actions

Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.

Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Reactions

Hellish Rebuke (1st-Level Spell; 2/Day). When Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.

Source

BGDIA, p. 38