Armor Class 7
Hit Points 7
Speed 30 ft.
Senses —
Languages —
Challenge 1/4
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Catch me if you can!. Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.
Scimitar. Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.
AWM, p. 32