DUMB DECISION TTRPG · Library

Dum-Dum Goblin

Small humanoid (goblinoid), Neutral Evil

Armor Class 7

Hit Points 7

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Senses

Languages

Challenge 1/4

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Catch me if you can!. Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.

Scimitar. Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.

Source

AWM, p. 32