DUMB DECISION TTRPG · Library

Dzaan's Simulacrum

Medium construct, Lawful Evil

Armor Class 10

Hit Points 24 (9d8 + 9)

Speed 30 ft.

STR 10 (+0)
DEX 11 (+0)
CON 12 (+1)
INT 16 (+3)
WIS 13 (+1)
CHA 15 (+2)

Saving Throws INT +5, WIS +3

Skills Arcana +5, Deception +4, History +5

Senses passive Perception 11

Languages Abyssal, Common, Giant, Infernal

Challenge 1

Actions

Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Acid Splash (Cantrip). The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.

Source

IDRotF, p. 270