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Earth Elemental

Large elemental, Neutral

Armor Class 17

Hit Points 147 (14d10 + 70)

Speed 30 ft., burrow 30 ft.

STR 20 (+5)
DEX 8 (-1)
CON 20 (+5)
INT 5 (-3)
WIS 10 (+0)
CHA 5 (-3)

Damage Immunities poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses Darkvision 60 ft., Tremorsense 60 ft., passive Perception 10

Languages Primordial (Terran)

Challenge 5

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. m +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. r +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Source

Monster Manual (2024), p. 108