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Edgin Darvis

Medium humanoid (bard), Chaotic Good

Armor Class 14 ({@item leather armor|PHB})

Hit Points 110 (17d8 + 34)

Speed 30 ft.

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 14 (+2)
WIS 16 (+3)
CHA 18 (+4)

Saving Throws DEX +6, CHA +7

Skills Deception +7, Performance +10, Persuasion +10, Sleight of hand +6

Senses passive Perception 13

Languages Common

Challenge 5

Actions

Multiattack. Edgin makes two Reinforced Lute or Shortsword attacks.

Reinforced Lute. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 11 (2d10) thunder damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 11 (2d10) thunder damage.

Disorienting Words. Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin's next turn.

Reactions

Inspiring Words (3/Day). When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a d8 and add the number rolled to the total, potentially turning the failure into a success.

Source

HAT-TG