Armor Class 11
Hit Points 144 (17d10 + 51)
Speed 10 ft., fly 40 ft.
Saving Throws DEX +4, INT +4, CHA +6
Damage Resistances force
Damage Immunities fire, lightning
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Blindsight 60 ft., passive Perception 9
Languages understands Common plus one other language but can't speak
Challenge 6
Magic Resistance. The eddy has Advantage on saving throws against spells and other magical effects.
Multiattack. The eddy makes two attacks, using Searing Swipe or Arcane Bolt in any combination.
Searing Swipe. m +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy's choice).
Arcane Bolt. r +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Eldritch Overload. The eddy takes damage. dstr DC 14, each creature of the eddy's choice in a 5-foot Emanation originating from the eddy. 7 (2d6) Force damage, and the target has the Prone condition.
NF