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Eldritch Eddy

Large construct, Chaotic Neutral

Armor Class 11

Hit Points 144 (17d10 + 51)

Speed 10 ft., fly 40 ft.

STR 10 (+0)
DEX 12 (+1)
CON 16 (+3)
INT 12 (+1)
WIS 9 (-1)
CHA 17 (+3)

Saving Throws DEX +4, INT +4, CHA +6

Damage Resistances force

Damage Immunities fire, lightning

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses Blindsight 60 ft., passive Perception 9

Languages understands Common plus one other language but can't speak

Challenge 6

Magic Resistance. The eddy has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The eddy makes two attacks, using Searing Swipe or Arcane Bolt in any combination.

Searing Swipe. m +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy's choice).

Arcane Bolt. r +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.

Reactions

Eldritch Overload. The eddy takes damage. dstr DC 14, each creature of the eddy's choice in a 5-foot Emanation originating from the eddy. 7 (2d6) Force damage, and the target has the Prone condition.

Source

NF