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Elkhorn

Medium humanoid (dwarf), Lawful Good

Armor Class 18 ({@item chain mail|PHB}, {@item shield|PHB})

Hit Points 52 (7d8 + 21)

Speed 25 ft.

STR 9 (-1)
DEX 13 (+1)
CON 16 (+3)
INT 9 (-1)
WIS 10 (+0)
CHA 11 (+0)

Saving Throws STR +1, CON +5

Skills Perception +2, Survival +2

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 12

Languages Common, Dwarvish

Challenge 2

Special Equipment. Elkhorn wields a +1 longsword.

Actions

Multiattack. Elkhorn makes two Dagger or +1 Longsword attacks.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.

+1 Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage.

Bonus Actions

Feint (Recharge 5–6). Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon's type.

Second Wind (Recharges after a Short or Long Rest). Elkhorn regains 12 hit points.

Source

WBtW, p. 224