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Emerald Claw Commander

Small humanoid, Lawful Evil

Armor Class 20

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR 18 (+4)
DEX 11 (+0)
CON 15 (+2)
INT 15 (+2)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws CON +4, WIS +3

Skills Athletics +6, Intimidation +4, Perception +3

Senses passive Perception 13

Languages Common, Dwarvish

Challenge 4

Aura of Authority. While in a 30-foot Emanation originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.

Actions

Multiattack. The commander makes two attacks, using Flail or Javelin in any combination.

Flail. m +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.

Javelin. m,r +6, reach 5 ft. or range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.

Source

EFA, p. 90