DUMB DECISION TTRPG · Library

Emerald Claw Knight

Small humanoid, Lawful Evil

Armor Class 18

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 17 (+3)
DEX 11 (+0)
CON 14 (+2)
INT 13 (+1)
WIS 10 (+0)
CHA 13 (+1)

Saving Throws WIS +2

Skills Athletics +5, Perception +2

Senses passive Perception 12

Languages Common, Dwarvish

Challenge 2

Actions

Multiattack. The knight makes two attacks, using Flail or Javelin in any combination.

Flail. m +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.

Javelin. m,r +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.

Source

EFA, p. 90