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Emerald Enclave Scout

Medium humanoid (dwarf), Lawful Neutral

Armor Class 16 ({@item breastplate|phb})

Hit Points 19 (3d8 + 6)

Speed 25 ft.

STR 11 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 11 (+0)
WIS 13 (+1)
CHA 11 (+0)

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 15

Languages Common, Dwarvish

Challenge 1/2

Dwarven Resilience. The scout has advantage on saving throws against poison.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Source

OotA, p. 130