Armor Class 16 ({@item breastplate|phb})
Hit Points 19 (3d8 + 6)
Speed 25 ft.
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 15
Languages Common, Dwarvish
Challenge 1/2
Dwarven Resilience. The scout has advantage on saving throws against poison.
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The scout makes two melee attacks.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
OotA, p. 130