Armor Class 13
Hit Points 22 (5d8)
Speed 5 ft., fly 30 ft.
Skills History +4, Insight +5, Perception +5
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities prone
Senses Truesight 30 ft., passive Perception 15
Languages all
Challenge 1
Incorporeal Movement. The empyrean can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical effects.
Otherworldly Strike. m,r +5, reach 5 ft. or range 30 ft. Hit: 7 (1d8 + 3) Necrotic or Radiant damage (empyrean's choice).
Monster Manual (2024), p. 112