DUMB DECISION TTRPG · Library

Encephalon Gemmule

Tiny aberration, Unaligned

Armor Class 14

Hit Points 54 (12d4 + 24)

Speed 40 ft.

STR 1 (-5)
DEX 18 (+4)
CON 14 (+2)
INT 5 (-3)
WIS 12 (+1)
CHA 7 (-2)

Damage Resistances psychic

Condition Immunities blinded

Senses blindsight 30 ft. (can't see beyond this radius), passive Perception 11

Languages

Challenge 3

Encephalon Progeny. The gemmule matures into an encephalon cluster if not killed within 30 (4d12 + 4) days of its creation.

Magic Resistance. The gemmule has advantage on saving throws against spells and other magical effects.

Actions

Psychic Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d10) psychic damage.

Bonus Actions

Leech. The gemmule targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the gemmule enters the target's space and attaches to the target. While the gemmule is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the gemmule can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.

Source

PaBTSO, p. 206