DUMB DECISION TTRPG · Library

Enchanter Wizard

Medium humanoid, Any alignment

Armor Class 12

Hit Points 49 (11d8)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 11 (+0)
INT 17 (+3)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6

Senses passive Perception 11

Languages any four languages

Challenge 5

Actions

Multiattack. The enchanter makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.

Reactions

Instinctive Charm (Recharge 4–6). When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 261