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Evoker

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 66 (12d8 + 12)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 17 (+3)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +7, WIS +5

Skills Arcana +7, History +7

Senses passive Perception 11

Languages any four languages

Challenge 9

Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Source

Volo's Guide to Monsters, p. 214