Armor Class 12
Hit Points 66 (12d8 + 12)
Speed 30 ft.
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7
Senses passive Perception 11
Languages any four languages
Challenge 9
Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Volo's Guide to Monsters, p. 214