Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed fly 30 ft.
Saving Throws CON +6, WIS +5
Skills Perception +8, Stealth +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 18
Languages Deep Speech, Draconic
Challenge 8
Unusual Nature. The eyedrake doesn't require food or drink.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Antimagic Breath (Recharge 5–6). The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on creatures and objects of the eyedrake's choice in that area.
Eye Rays. The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:
Fizban's Treasury of Dragons, p. 199