Armor Class 15
Hit Points 12 (5d4)
Speed 10 ft., fly 30 ft.
Skills Sleight of hand +7, Stealth +7
Senses passive Perception 11
Languages Common, Sylvan
Challenge 1/2
Flyby. The faerie doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Needle Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Magic Mockery. The faerie hurls magical taunts at one creature it can see within 60 feet of itself. The creature must succeed on a DC 13 Wisdom saving throw or take 3 (1d6) psychic damage and have disadvantage on attack rolls and ability checks until the start of the faerie's next turn.
Tricksy Parry. Immediately after taking damage, the faerie reduces the damage taken by 2 (1d4).
MCV4EC