DUMB DECISION TTRPG · Library

Faerie Pest

Small fey, Chaotic Evil

Armor Class 14 ({@item leather armor|PHB})

Hit Points 22 (5d6 + 5)

Speed 30 ft., fly 30 ft.

STR 8 (-1)
DEX 16 (+3)
CON 12 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Skills Perception +3, Stealth +7

Senses darkvision 60 ft., passive Perception 13

Languages Common, Sylvan

Challenge 1

Actions

Stingblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.

Theft of Nerves (1/Day). The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Mischievous Stealth. The faerie takes the Hide action.

Source

MCV4EC