Armor Class 14 ({@item leather armor|PHB})
Hit Points 22 (5d6 + 5)
Speed 30 ft., fly 30 ft.
Skills Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 1
Stingblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.
Theft of Nerves (1/Day). The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Mischievous Stealth. The faerie takes the Hide action.
MCV4EC