Armor Class 15 ({@item breastplate|PHB})
Hit Points 9 (2d8)
Speed 30 ft.
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common, Elvish
Challenge 1/8
Fey Ancestry. Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Parry. Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.
CM, p. 104