DUMB DECISION TTRPG · Library

Fated Shaker

Small humanoid, Any alignment

Armor Class 13

Hit Points 76 (17d8)

Speed 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 10 (+0)
INT 15 (+2)
WIS 16 (+3)
CHA 15 (+2)

Saving Throws INT +5, WIS +6

Skills Insight +6, Investigation +5, Perception +6

Senses passive Perception 16

Languages Common plus two more languages

Challenge 5

Actions

Multiattack. The shaker makes two Golden Rod or Radiant Bolt attacks.

Golden Rod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Radiant Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.

Bonus Actions

Commanding Words. The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):

  • 1-2: Grovel

    The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.
  • 3-4: Cower

    The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.

Source

MPP, p. 56