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Female Steeder

Large monstrosity, Unaligned

Armor Class 14 (natural armor)

Hit Points 30 (4d10 + 8)

Speed 30 ft., climb 30 ft.

STR 15 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 2 (-4)
WIS 10 (+0)
CHA 3 (-4)

Skills Stealth +7, Perception +4

Senses darkvision 120 ft., passive Perception 14

Languages

Challenge 1

Extraordinary Leap. The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.

Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage.

Sticky Leg. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 231